Indie Comic Review: Eros Gone Wild

Eros Gone Wild - Humanoids Publishing - $89.95

Eros Gone Wild – Humanoids Publishing – $89.95

If there were to be a Survey of European Erotica of the 1990’s course taught at the university level, Eros Gone Wild by Humanoids Publishing could serve as the textbook. With fifty erotic stories spanning a variety of artistic styles and literary genres, Eros Gone Wild is a true snapshot of European erotic comics of the 1990’s.

Whereas most erotic anthologies focus around a particular theme, Eros Gone Wild is wide-ranging and free-flowing. The stories within are loosely based around a particular theme or setting (there are stories based around Christmas, the beach, or travel to name a few), but there are no formal delineations. The stories are presented without comment or hard boundaries. It is up to the reader to make meaning of the order.

Because of the lack of formal division or grouping, the reader is free to flip through the book and sample storied throughout, or read the book from cover to cover. Either one gives a peek into the wide variety of art and storytelling styles of European erotica.

A few stories in the book stood out. Picnic at Arcturus Beach by Philippe Caza was just batshit crazy. From reading the first few panels there was no way to possibly predict how it was going to end. The art was vaguely reminiscent of the work of Moebius, gorgeous, detailed, and fantastic all at the same time. This was, by far, my favorite of the bunch and worth the price of admission all on its own.

Maruo’s The New Trip to Tokyo was one of the most visually unique stories in the collection. It had a direct manga influence while coupling classic Japanese erotic images with Western ideas of beauty and Orientalism. A full analysis could be done on those short few pages diving deeply into the relationships between new and old Japan, as well as complex family dynamics.

There is also the haunting prose piece, B.K.’s Panties by Enki Bilal & Patrick Cauvin. It tells a predicament bondage story of a young woman who is given the task of retrieving a pair of panties dangling from the talons of a bird. Making matters more difficult, her feet are bound and she only has one hand free. the gorgeous single illustration offsets the dark undertones of the story, creating an uneasy arousal in the reader.

Before you get the impression that Eros Gone Wild is nothing but highbrow erotic literature and fine art, let me assure you that there is plenty of gratuitous nudity, anatomical humor, and stories with only the thinnest of plots. Eros Gone Wild has a little something for everyone.

So, for the person out there who hoped that there would be a course on European erotica of the late twentieth century, this is the book for you! Another couple of read-throughs and I may just have some lesson plans!

Order your own copy of Eros Gone Wild now!

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Indie Comic Review: The Greatest of All Time Comics Anthology

greatestalltimeIt is pretty bold to call your comic anthology “The Greatest of All Time”. I mean, really. There have been some pretty amazing anthologies. So, to be the greatest, you have to be pretty special.

I should have expected something completely different with The Greatest of All Time Comics Anthology. It is edited/curated by the same team who brought us Cold Wind, a fantastically unexpected story about a political assassination of a polar bear king. The Greatest of All Time Comics Anthology is not making a bold claim that IT is the greatest anthology of all time. Instead it collects individual stories about specific moments in time which were the greatest ever. From the fictional creation of the greatest band ever (named Sex Sex), to the greatest bruise ever (totally worth it), The Greatest of All Time Comics Anthology is a voyeuristic experience allowing the reader to listen in on coffee shop conversations of people recounting the greatest moments of their lives (or the fictional lives they create).

As with most anthologies there were some stories which were more successful than others. However, under the careful eye of editors Dan Mazur and Jesse Lonergan, these variations in quality fluctuate between good and awesome. There is hardly a dud in the bunch. The stories vary in length between quick two-page stories and longer stories up to ten pages. More often than not the two page stories were the best, making the creator focus on each panel for maximum impact.

One of my personal favorites was The Greatest Cat by Jason and Rebecca Viola.  As someone who is definitely a cat person and regularly reorganizes his personal space around a napping cat, it was great to see someone else shared my affection for our furry friends.  It didn’t hurt that the comic was well written and beautifully illustrated.  So, come for the cat, stay for the great story.

While it is often a risk to purchase an anthology, I cannot recommend The Greatest of All Time Comics Anthology enough. It has a solid creative line up, great production values (twenty color pages in a small press book?!?!), and an enjoyable read from cover to cover! You can purchase your very own copy of The Greatest of All Time Comics Anthology directly from Ninth Art Press.

While you are at it, it would not hurt to check out the rest of the offerings from Ninth Art, as well as the Boston Comics Round Table, an organization to which many of the contributors of The Greatest of All Time Comics Anthology belong.

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Indie Comic Review: The Creep

The Creep by John Arcudi and Jonathan Case - Dark Horse - $19.99

The Creep by John Arcudi and Jonathan Case – Dark Horse – $19.99

The Creep, written by John Arcudi and drawing by Jonathan Case, is a crime noir comic harkening back to the old days of comic-dom. Pulp magazines and film noir were really the forefathers of the comic book, and without them our favorite print medium would never have
taken off in the ‘60s. Even without this fact, I have a major love for this genre, and so was very excited about reading this. Unfortunately, I was not excited enough, because little did I know that this book was outrageously good!

The story follows a private detective named Oxel as he pursues an investigation into the suicide of an old friend’s son. Oxel isn’t your typical noir hero; he’s not suave, handsome, or confident. Matter of fact I would say that he is downright terrible with people. Oxel is beaten down, depressed, and dysfunctional. He is also disfigured by Acromegaly. Despite this lack of heroic character, he still pursues the case to the end, despite the many obstacles. He is an exceptionally compelling protagonist.

This story is not a happy one. The pages are packed full of darkness and disturbing imagery. It’s also not an action book; this is drama and suspense to the core, without filler, every scene playing to the importance of the plot.

Arcudi’s writing is fantastic. The tone of the story is expertly written, with great pacing throughout the plot. Acrudi typically writes things that are new takes on classic genre, and this story is no different. His take, I think, could really change how people view the classics,and maybe bring about more stories in this genre. His characters are believable and deep. Oxel is fantastically complex, and I can tell that this story only scratched the surface of what can be found there.

Case’s art is probably my favorite part of the book. His deep shadows and vivid imagery accentuates the tone of Arcudi’s writing. He managed to make Oxel a dynamic character, with a deformed visage, without making him a cruel caricature. Some of the scenes were genuinely shocking, with the art and writing giving a grand feeling of suspense

Books that are this good always tend to be the hardest to review. There is a delicate balance to informing, without gushing over it like a school girl. While I went into this review having a predisposed love of the genre, I can unequivocally state that even if it’s not one of your favorite genres you really need to check this book out. It’s beautifully written and drawn. The story and art flow fluidly together to portray Oxel’s plight in a dark and compelling manner. Few writers and artists work so well together so I will be on the lookout if these two collaborate again, and you should too. That is, after you rush out right now to buy and read The Creep.

Check out a 5 page preview here. Hurry and you can save over 40% on The Creep

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Rex Hanson wants to make it clear that he is not a Creep. He is a nice guy living in the wilds of the Midwest. His reviews appear at STR each week.

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Indie Comic Review: Ningen’s Nightmares

Ningen's Nightmares by J.P. Kalonji - Dark Horse - $12.99

Ningen’s Nightmares by J.P. Kalonji – Dark Horse – $12.99

Sometimes sequels can take an already good property and raise it to new heights. The Empire Strikes back and Aliens immediately come to mind. Both took a successful and well-received property and fleshed them out, creating new avenues for storytelling and character development. Even Terminator 2 pushed the story forward built up the mythos. And the crowning achievement may be Evil Dead 2 which re-wrote the original and took the story beyond what anyone could have imagined.

Then there are other sequels. Raiders of the Lost Ark was followed by Indiana Jones and the Temple of Doom. The Matrix gave us Matrix Reloaded. And Pitch Black gave birth to the Chronicles of Riddick. In each of these cases, the original property was cheapened because of the additional baggage which were heaped on by these poorly conceived sequels.

Unfortunately, Ningen’s Nightmares, the sequel to the highly acclaimed 365 Samurai and a Few Bowls of Rice, falls into the latter category. What had been an elegantly told story was turned into a plodding book which heaped on the supernatural, ramped up the exposition, and deviated tremendously from the artistic style of the original. It is safe to say that Ningen’s Nightmares was a little disappointing.

Ningen’s Nightmares was a comic I was REALLY looking forward to reading. I had enjoyed the original tremendously, so when I heard that another book was being produced, I was thrilled. But the experience of reading the sequel is best compared to the difference between Pitch Black and Chronicles of Riddick.

It is not that Chronicles of Riddick was bad. Standing on its own it was a fairly decent movie filled with some great costumes, some neat fight scenes, and a couple of cool moments. The problem is mostly that it was not closer to Pitch Black. It should have been its own movie. Its own mythos. But, by using the Riddick name as a base, it pissed all over the original. Now everything about Pitch Black is tainted because of the layers of mythology, supernatural, and CGI which were heaped upon its sequel.

The same can be said about what has happened to the character of Ningen and the story of 365 Samurai. Ningen’s Nightmares took the main character from the previous story and expanded him and made him into a mythical being. It radically changed everything we did (or did not) know about the character and turned him into something completely different. Instead of being a wandering monk on a mission, now Ningen is much more. He is a being capable of regenerating as well as being the key to multiple possibilities in the cosmos. It is akin to the difference between the Riddick we saw in Pitch Black (a criminal who was tough as nails and had the grit and determination to survive) and the Riddick we see in Chronicles (a demi-god).

Ningen’s Nightmares also radically changed the method of storytelling. The first book was 400 pages. Each page was a single, simple panel and most of the book was silent. Each panel was a work of art, reminiscent of the best of Jeff Smith. There was an elegance in its simplicity, making the reader appreciate each line. Ningen’s Nightmares is 120 pages, with each page boasting no less than four panels. It is not that the art is poor. Far from it! J.P. Kalonji is a great artist! But the clarity of storytelling suffers as he tries to cram so much into each page. There were several sequences in the book which were unclear because of panel progression, word balloon placement, and the assumption that the surrounding panels would be able to clarify what was happening. With 365 Samurai, there were non of those crutches. Each panel had to stand alone. As a result, the storytelling in 365 Samurai was significantly stronger than in Ningen’s Nightmares.

Pitch Black was pretty straight forward and required little explanation. However Riddick required a whole voice over introduction and a lot of exposition by the characters. Riddick stands on its own as a movie, but it does not stand out. It is pretty basic sci-fi/action fare. The Chronicles of Riddick could have stood on its own. All that would be needed was a new character name, and Pitch Black could have been left untouched. But because it was made, anyone who watches it first cannot go back and enjoy the original Pitch Black without thinking about all those god-like powers Riddick possesses. It becomes an either/or. Either you watch both movies and accept that Riddick is really a demi-god, or you choose one movie to watch and skip the others.

Unfortunately the same applies to the character of Ningen. Either you read Ningen’s Nightmares and accept that this humble monk is actually an immortal who wields powers immeasurable. Or you choose one book to read and do not read the other. For my money, I would choose to read 365 Samurai and a Few Bowls of Rice, and leave Ningen’s Nightmares for someone else to discover. Hopefully J.P. Kalonji will leave Ningen alone and begin a new story. He is a talented writer and a great artist, and i look forward to reading more from him in the future. I will just skip the sequels.

Ningen’s Nightmares is available today from Dark Horse. You can check out an 8 page preview here. If you are a fan of Chronicles of Riddick and think this new twist on the story of Ningen sounds intriguing, you can order your own copy of Ningen’s Nightmares. But, if you were more a fan of Pitch Black and are looking for an elegantly told story of a humble warrior monk, then I suggest you check out 365 Samurai and a Few Bowls of Rice.

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Indie Comic Review: Jerusalem – A Family Portrait

Jerusalem: A Family Portrait by Boaz Yakin and Nick Bertozzi - First Second - $24.99

Jerusalem: A Family Portrait by Boaz Yakin and Nick Bertozzi – First Second – $24.99

The city of Jerusalem is a lot like a family. It is complex, beautiful, and full of tangled relationships which color every conversation and decision. The new graphic novel, Jerusalem, places the struggle for an independent Israeli state in the context of a fractured family whose politics and history impact multiple generations.

The fulcrum of the story is Motti. He is the youngest son of Izak who is at war with his brother, Yakov. (If you feel you may need a scorecard, don’t worry, a handy illustrated family tree is provided at the start of the book). Motti struggles to understand why his father and uncle do not like each other, forcing him to navigate a complicated gauntlet of family interactions. Nirroring the family turmoil is the confusing status of Israel as it struggles for an identity . Like the family issues, Motti understands some of what is going on, but much of it is lost on him.

For the reader, this could easily be confusing as well. However, Motti’s older brothers, David, Avraham, and Ezra, are more closely engaged in the political happenings of the time, and their trials and tribulations fill in many of the gaps for the reader. While they may explain what is happening, more importantly they show the painful fractures which develop within the family as political ideologies force family members to choose sides. Motti helplessly watches as internal and external forces tears his beloved family apart.

Motti’s only real friend is his cousin, Jonathan. Their friendship is hampered by the strained relations of their parents. They try valiantly to hold on to their friendship, but the politics of both family and country seem to consort against them.

The struggle for Israeli independence, coupled with the complex history of the multiple people who have lived on and controlled the land, make the entire topic seem overwhelming. But by bringing everything down to a personal level, and focusing on a particular moment in time, Boaz Yakin has created an access point. He does not take a particular side in the argument. Instead he shows that there is plenty of blame to go around, and plenty of opportunities to heal old wounds.

The art by Nick Bertozzi is clean and clear. With so many characters to juggle, as well as the hustle and bustle of daily life, toss in the chaos of wartime, and Jerusalem could have been an impenetrable mess. However, Bertozzi’s attention to facial details, as well as careful page and panel layouts make Jerusalem a deceptively easy read.

Bertozzi’s faces sell the story more than anything else. The stress and sense of uncertainty about the future is evident on every face of every character. As the story progresses, angry faces turn to worried faces. Worried faces turn to desperate faces. And desperation all too often turns to anguish. Even without words, the challenging and tragic history of Israel and Jerusalem are apparent on the faces of the families who live there.

Jerusalem by Yakin and Bertozzi is a striking counterpoint to that other Jerusalem book by Guy Delisle. Delisle’s book looks at a year in the life of an outsider living in Jerusalem. But the Jerusalem Delisle inhabits is far beyond that which anyone in Yakin and Bertozzi’s book could ever imagine. But, below the surface, removing the distance of time, the stories and faces, the families and the complex intertwined relationships remain. These two Jerusalems would make striking neighbors.

Jerusalem by Yakin and Bertozzi is available now from First Second.

You can check out a 10 page preview here. Order your own copy of Jerusalem: A Family Portraittoday! Or, for more immediate gratification, download a digital copy.

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Indie Comic Review: John Lord

John Lord by Denis-Pierre Filippi  and  Patrick Laumond - Humanoids Publishing - $19.95

John Lord by Denis-Pierre Filippi and Patrick Laumond – Humanoids Publishing – $19.95

The graphic novel John Lord is a different kind of mystery. It is not really about who committed a series of gruesome murders. It is not even about how they were committed or why. John Lord is more about being given many different pieces of information and then figuring out how they all fit together.

The UPI (Unlimited Private Investigators) are a special unit working out of the Mayor’s office in post WWI New York. As the head of the agency is found brutally murdered, its one remaining member, the mysterious and cynical John Lord, is forced to team up with a young female psychologist to delve into the dark histories of both the killer and its victims.
John Lord (the graphic novel, not the titular hero) takes place in two timelines. The first is that of John Lord and his new investigative partner cum boss as they dig up clues across the eastern seaboard in an attempt to solve a series of crimes. The second timeline involves a mysterious ship and one of its stranded passengers. As the story progresses, the timelines begin to converge, making some scenes clearer, and others shrouded in even more mystery.

Writer Denis-Pierre Filippi (Muse) prevents the reader from getting ahead of the characters by making all of the ship-based characters’ timeline silent. So, while the reader may see a scene, its importance is not revealed until John Lord has deduced its significance and explained it to his partner.

John Lord’s timeline is wordy enough for both, as he is an exceptionally intelligent man, and he likes to remind people of it regularly. He is a difficult character to like, but somehow Filippi manages to make him interesting enough that the reader is willing to cut him some slack and stick with him.

As good as the story is (and it is quite good), the art is even better. Patrick Laumond creates a rich and vibrant post-war New York with towering buildings and dingy back alleys filled with seedy characters. He juxtaposes those with lush jungle scenes from the past and beautiful antebellum architecture of the South. Like the writing, the surroundings enhance the characters and make them and the story come alive.

John Lord makes the reader think. Just when you think you have an element figured out, there is some new wrinkle thrown in or Filippi and Laumond take it in a whole different direction. The few hints dropped about the UPI had me convinced that this was going to be a Warren Ellis-style mystery where there was going to be a full explanation of the inner workings of a mysterious organization which operated just outside the law. However Filippi and Laumond subverted that expectation by never even naming the UPI in full, and barely touching upon its relationship with the police. John Lord (the mystery) is just like John Lord (the man): all business!

John Lord is a new and exciting type of mystery. It avoids many of the tropes of the standard detective story and focuses entirely on the mystery. It is wonderfully written and impeccably illustrated. Best of all it is available now!

You can check out a four page preview here.

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Indie Comic Review: MIND MGMT vol. 1

MIND MGMT vol. 1 by Matt Kindt - Dark horse - $19.99

MIND MGMT vol. 1 by Matt Kindt – Dark horse – $19.99

Mind MGMT, a Dark Horse original by Matt Kindt, seems to start like a confusing mess but expertly coalesces into something surprisingly elegant. This book showcases an impressive mind bending tale with subtle foreshadowing throughout. Normally I might be put off by the lack of answers a story gives me, but it’s the questions this one generates that make it so interesting and engaging.

The story follows Meru, a true-crime writer on the last of her luck. She sets out to unravel a mystery of the “Amnesia Flight”; an incident where all 120 people on the plane simultaneously lost their memory. She sets out to find a passenger named Henry Lyme who apparently disappeared from the flight. The resulting adventure takes the reader to many unexpected places.

I can’t divulge anything more about the story, because of the way it weaves in and out of itself, any information I give could ruin the complexity. Suffice it to say that it’s done well, and not what I originally expected once I reached the end. Kindt, who is an award-winning writer, definitely knows what he’s doing and definitely deserves some recognition for his work. While I was admittedly lost and confused when the story started, it was Kindt’s subtle hand that brought me slowly around, and I can imagine that another reading will only reveal new little hints I missed the first time through.

Kindt is a fantastic writer, but I, unfortunately, have to be honest here and say that I do not love his artwork. At first glance it all looks rough, and sketchy, and feels unfinished. From time to time it does work rather well, with some fantastic story enhancing visuals, but turning the page can find one panel that looks awkward and it jarred me from the intricacy of the story more than a few time. In the end I can’t say that the art is bad, it just lacks the kind of refinement that I feel this story really deserves.

During my first read through of this book, I wasn’t fond. Still the ending forced me back, and I found myself wanting to reread it, and continue in the series past this first collection. In the second time through I found all these little things I missed the first time and it brought me into the story even further. It was exceptionally engaging, and aside from some awkward artwork, was well worth the experience. I would highly recommend this book to anyone; just warn them to ignore some of the artwork and focus on the story.

You can check out a six page preview of MIND MGMT here. Get you copy of MIND MGMT Volume 1 today.

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Rex Hansen has returned from the wilds of the midwest.  He reviews for us each Tuesday.

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Indie Comic Review: The Last of Us – American Dreams

the-last-of-us-american-dreamsThe Last of Us: American Dreams is a prequel comic for the upcoming video game of the same name.  But don’t let that deter you from buying it.  The Last of Us is a solid comic in its own right.

It has been nineteen years since a parasitic fungal outbreak infected and wiped out the majority of the world’s population. In Boston, one of the last remaining quarantine zones, a young girl named Ellie is being transferred
to the military prep school that all orphaned teenagers must attend upon turning thirteen.

The selling point for me was the fact that Faith Erin Hicks was handling the art chores.  Despite the fact that she is one of my favorite artists, I was a bit skeptical at first.  I associate Hicks with lighter fare.  While some of her other books (Zombies Calling, Brain Camp, Friends With Boys) delve into some darker areas, I would not go so far as to call them dark.  Hicks’ art style, on the surface, just does not lend itself to that kind of storytelling.

But I was pleasantly surprised when I read The Last of Us.  That wide-eyed innocence which Hicks gives all of her characters works against type here.  It tricks the reader (and the characters in the story) into believing that the main character, Ellie, is not going to make it in this live-or-die world.  But the script by Neil Druckmann and Faith Erin Hicks quickly establishes that this is not the case.

The first issue is a lot of setup.  There is very little in the way of plot development, but the ending hints at more action and happenings in the next issue.  The dialogue and development of  interpersonal relationships is believable and natural.  That goes a long way to making the entire scenario seem that much more real.

While I normally would not pay much attention to a video game adaptation, the solid script and the superb artwork make The Last of Us: American Dreams worth a second look.

The Last of Us: American Dreams is out now.  Check out a 6 page preview here.

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Indie Comic Review: Harbinger #11

HAR_011_CVR_EVANSThe Harbinger Wars officially kicked off with Harbinger Wars #1.  But it is this issue of Harbinger where things really heat up.  Taking place between the panels of Harbinger Wars, Harbinger #11 enriches the story and feels like an integral piece to the puzzle.

Peter Stanchek and the rest of the Renegades are headed towards the secret Project Rising Sun base.  The Bleeding Monk told Peter that there were other psiot kids in need of help.  Unfortunately, helping them means that Peter and his band of Harbinger fugitives will actually be running towards a showdown with Toyo Harada and Bloodshot.

Writer Joshua Dysart spends half the issue ratcheting up the tension by flashing back in time to show Harada’s machinations throughout time.  Harada has been bent on world conquest for seventy years and he has dealt with some powerful people along the way.  His interactions with the corporate shel of Rising Son show Harada to be a calculating and manipulative man.  He never makes a careless move.  He never strikes unless he is sure he can win.  So how can Stanchek and his young companions survive?

Unfortunately the rest of the issue is tied up with the Renegade kids being pretty lame.  Torque and Flamingo go to a bar, get drunk, and trash the place.  The scene is supposed to be ironic as Torque (really a disabled youngster in a massive body) gets into an argument with a man in a wheelchair.  Dysart goes one step further by having Flamingo point out that it is supposed to be ironic.  If a character in the book has to point it out, then it isn’t ironic.  It is lame.  Instead of making Torque more believable or sympathetic, he just comes across as a jerk.  Add to that the fact that he is constantly calling people “retards” and things he doesn’t like, ‘gay” and Torque is someone I would not mind seeing Harada turn inside out.

There is also a scene where the kids have to vote on whether or not they want to go be heroes. Again, this is designed to make the kids seem more “real” by having them enjoy the spoils of their powers and be conflicted about giving them off.  Instead it comes off as them being self-centered and full of themselves.  Even Pete comes off as being  pretty unlikeable.  Keep this up and I might start rooting for Harada.

It is too bad that those scenes took away from a really great story.  The parts that moves the Harbinger War story along were fantastic.  They were tightly written, full of great moments. and drove home the fact that this was an important event.  Unlike events by the Big Two where “tie-in” books feel like they are just cash grabs, Harbinger #11 feels essential to the story while it also feels like it can stand on its own.

Hopefully the  next few issues will focus more on the Renegades’ fight with Harada and less on “character” moments which make the reader care less about the characters involved.

Harbinger #11 is on sale now.

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Indie Comic Review: Paris Soirees

Paris Soiree by Francois Avril and Philippe Petit-Roulet - Humanoids - $69.95

Paris Soiree by Francois Avril and Philippe Petit-Roulet – Humanoids – $69.95

It is an old adage in writing to show, not tell. For comic books that advice holds particular merit. Paris Soirees takes that advice to heart and skillfully tells five stories without uttering a word.

Creators Francois Avril and Philippe Petit-Roule take the idea of Paris being the City of Lights and the City of Love and craft stories which are full of color, but turn the ideas of light and love on their head. Each story deals with an individual whose night should be filled with love (whether romantic or a joyful and memorable experience) but instead turns out to be less than what is hoped.

In the first story, a man is taken out for a night on the town with a friend. They hit a fancy night club where all the best acts are either too loud, ruined by the friend, or missed during an unfortunately timed trip to the restroom. What should have been an evening of fun and laughter is nothing but frustration and disappointment. The other stories in the book follow suit, with a tale of a party-goer unable to find a dance partner, two lovers unable to synch up, star-crossed lovers missing their opportunity, and a group of friends trying to have a night out together which is thwarted at every turn.

SOIR-DE-PARIS-US-18site_bigHowever, far from being depressing or gloomy for the reader, the stories are a bittersweet reminder that things do not always turn out as planned. In some of the stories the characters find a different type of happiness, much different than what they had planned. In others they gain an appreciation for the simple things in life. As anyone familiar with French cinema, a happy ending does not always equate to the characters falling in love and living happily ever after together.

SOIR-DE-PARIS-US-20site_bigThe stories convey an amazing amount of detail through simple line art. The characters are cartoonish in nature, yet have a sense of design and style which might be more at home in advertising. Each character represents so much that must go unspoken, so the designs reflect attitude, status, relationship, and ambition. The art takes the reader to Paris of the early 1960′s and gives a flavor for the lives of ordinary men and women who long for a little bit more.

Much of the mood is controlled by color and lighting. Monochromatic colors set the feel of a particular scene or panel while light and shadow take the place of dialogue, directing the reader’s attention. The main ideas are expressed through iconography, with pictures and symbols used as words.

Paris Soirees is an ambitious piece of storytelling; the words are gone, but the stories are stronger because of it.

Paris Soirees is an over-sized (16 x 12 inches) and hardcover limited-edition comic (750 copies). Order your copy of Paris Soirees today.

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